Caves of qud cheats12/28/2023 ![]() I meant to say that the godmode nonsense that appears in front of me as soon as I open it ruins the fun of the game and destroys its atmosphere. My demands were to express my discomfort as a customer who purchased the game. Live and drink.Īt some point, I will write an answer to the insults and nonsense arguments written to me, but I do not have time for that right now and frankly, I do not value the discussion here very much.Because the environment exceeded the limits of sincerity. There are no wrong ways to play video games, but it seems like you're griefing yourself with a mentality and problem that doesn't really belong to Caves of Qud. Qud is not fundamentally different for offering this functionality within their game, especially considering how interconnected and breakable many systems in the game are. The only difference is the accessibility. Like I mentioned earlier, nearly every game without server validation can be made "god mode" very easily with simple hex editing. These "godmodes" should for coders of game to testing/fixing bugs,glitches etc. Fun is in the eye of the beholder and you should figure out what kind of fun you're having when playing games and why access to a debug menu ruins that fun. ![]() All of those things can be very boring, too. Winning can be fun, exploring can be fun, discovering builds and strategies can be fun, lore can be fun. Generally you don't just grind for level ups, it's always so that you'll be strong enough to tackle the next area.And what is your purpose or goal to play games? mine is fun and live the atmosphere of that concept. Other times you'll be throwing yourself at kobolds with a blunt stick! Sometimes you'll start with really powerful gear. Other times you'll be over leveled, so you won't have to. Sometimes you'll be facing the next story challenge and figure you aren't quite high enough, so you'll look for a site to delve just to get a few levels. But then when trying to get back to town, I got ambushed by flying fire dragons that roasted me. One run I found a giant cider wee fungus that just had so much cider around it I would be the richest man in qud. You can go shopping, find ruins to plunder, find historic sites to delve into, find secrets to trade and align with factions to find other secrets to find more sites to visit.Įach run is different too. You can also go deep underground where the enemies get harder as you go deeper.Īside from the main story quest, there's lots to do. There's is a progression, the area around the starter town is much safer than further out and different biomes have different enemies. But the world is randomly generated aside from a few key locations, which means you can find anything anywhere almost. So there is a main quest that kind of guides you through the levels. So, I read all the other answers, and I wanted to add a bit: I might be alone in this but I actually love the graphics too, I think they work really well for the game. It’s a really tough game but every time you play and die you get better, there are also “cheats” and settings to make it easier if you’re struggling. I personally think the combat is a blast, the amount of items and armors and weapons is pretty amazing, the world just feels super cool and it makes you want to explore it. Some elements stay in the same places (villages and dungeons) and others are randomly generated. Every playthrough can feel completely different which leads to a lot of fun. The lore is really interesting, the build choices are varied and interesting, the procedural elements never feel repetitive or like a chore. It’s a lot different from Hades and Dead Cells, it is 100% turn based although in practice it doesn’t really feel like it, and it is 100% worth buying if you like Sci fi and rogue likes. Granted, this is coming from someone who cannot even manage to survive Golgotha, but I absolutely LOVE the setting. There are cults, there are secret dungeons from beyond time long past, and things that I cannot even begin to describe. Aside from base "humans" ("human" is in quotes because it is never fully spelled out what race the PC Truekin and NPC Putus Templar are), there are mutated "humans" and all manner of beastfolk- the camel-like Dromads, the "D&D gnoll-adjacent" Snapjaws, the bizarre and creative Barathumites (which are described as spine covered cave bears, though I prefer to picture them as a mix of porcupine and ground sloth), and so much more. Full and distinct races- yes, races- have sprung up in the interim, causing competition and conflict. "Humanity" has evolved long past what that society was represented by, both by mutations and posthumanism technology. Whereas those are a mere hundred or so years post "apocalypse", CoQ is THOUSANDS of years post the primarly civilization. I like to compare it (favorably) to Fallout or Wasteland.
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